ADR1FT Screenshot | Image: Three One Zero & 505 Games
All the odds are against you. Life support is toast. Your EVA suit is damaged, so randomly scattered oxygen canisters are used to both keep you breathing and act as a propulsion system for your suit. This means oxygen is a resource that must be carefully managed. Then there’s the environment, littered with wreckage and deadly obstacles; a cold and uncaring enemy.
A First Person Experience
ADR1FT Screenshot | Image: Three One Zero and 505 Games
Recommended by Forbes
Adrift in Virtual Reality
Having six degrees of freedom inside of ADR1FT’s world is immersive enough, but that same experience inside the Oculus Rift elevates things to levels I never thought possible. In VR, you simply are Alex Oshira. The amount of presence — feeling physically present in a non-physical world — conveyed can be terrifying depending on your comfort level with lonely zero-gravity space.
In truth, I could only play ADRIFT inside my Rift for about 10 minutes at a time, compared to hours with other launch games like AirMech Commander or Lucky’s Tale. That’s not a knock against the hardware (the game hummed along smoothly with no detectable latency on my VR-Ready Alienware X51), nor a suggestion that the developers haven’t thoughtfully designed the VR experience. Rather, I think it’s the exact opposite.
All games on the Oculus Store have “Comfort Ratings.” ADR1FT’s is accurately rated.
ADR1FT is worth experiencing in VR, provided you dive in with an air of caution and don’t overdo it. This wasn’t indicative of every VR experience I’ve had with the Oculus Rift launch titles, and some of you may translate this intensity as a failure while others applaud it as a success. We’re all different, and VR will affect us in different ways.
(Space)walking Simulator
ADR1FT Screenshot | Image: Three One Zero and 505 Games
Beyond survival and unraveling the story leading up to the space station’s demise, your underlying objective is to repair the four separate wings of HAN-IV in order to enable communication with Mission Control, and power up your ride home. Unfortunately this results in some artificially extended gameplay.
For example, in each wing you need to locate the system mainframe, fabricate a “cerebrum core,” and then repair the cerebrum module (basically bringing each crucial component of the station back to life). You do this four separate times in each wing with no variation to the formula. This happens to also involve a lot of backtracking through admittedly stunning sections, but with a propulsion system so slow, it can unnerve the impatient among you.
It means a somewhat drawn out 4 or 5 hour playthrough instead of a brisk and more impactful 3 hour one. But it’s still a playthrough worth having.
And that’s where the perils of review scores once again rear their ugly heads. A number here feels almost arbitrary. Reviews are so subjective, and this particular review is about a game that can be experienced in two very distinct ways — in virtual reality or via a standard PC gaming experience, and thus stands to impact people quite differently. It’s a focused and powerful narrative, augmented by stunning audio design and fantastic visuals. Still, it has elements that may turn people away, and I can’t help but wish there was more to the gameplay.
I’ll close this by emphasizing one important thing: This review score is based on the game Three One Zero has delivered for the asking price, not what my armchair game developer alter ego wishes they’d delivered. What’s here is special. Slightly flawed, but still absolutely worth experiencing for yourself. ADR1FT is evocative, chilling, tense, and unlike anything I’ve ever played, even if it isn’t for everyone.
Platform: Oculus Rift, Steam for Windows (Playable outside VR, coming soon to Xbox One/PS4)
Developer: Three One Zero
Publisher: 505 Games
Released: March 28, 2016
VR Rating: Intense
Price: $19.99
Score: 8/10
Author’s Note: Final review code was provided by the publisher for the purpose of this review. ADR1FT was played using an engineering sample of the final consumer version of the Oculus Rift, and in traditional desktop mode on an Nvidia GTX 970-equipped Alienware X51.
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